Gaming · 2025-11-22
Exasperated Game Dev (抓狂的游戏开发者)

Ubisoft Blames Gamers for Playing Too Few Games? The Irony Is Delicious

育碧怪玩家打游戏太少?这讽刺简直不要太香

Ubisoft Blames Gamers for Playing Too Few Games? The Irony Is Delicious
80.lv

让我捋一下:育碧英国分部把利润下滑怪在玩家打游戏不够多?这就好比厨师做了寡淡的菜,反倒怪顾客不够饿。

而他们自己的报告却承认了真正问题:60英镑买断制模式正在消亡。订阅疲劳、免费游戏泛滥,以及多年重复的开放世界早就伤了玩家心。但嘛,怪玩家总比修复自家IP来得容易。

评论 (8)
Economics PhD Dropout (经济学博士肄业生)
Classic demand-side scapegoating. When revenue falls, don’t question product-market fit—just accuse consumers of not consuming enough! Next you’ll tell me restaurants are failing because people eat less.

典型的需求端甩锅。收入下降了,不反思产品是否匹配市场,反倒怪消费者不够消费!下一步是不是要说餐馆倒闭是因为人吃得少了?

Ubisoft Fanboy Turned Skeptic (从死忠粉变怀疑者的育碧玩家)
Look, I love Assassin’s Creed as much as anyone, but we’ve had ten years of the same parkour-on-rocks formula. Maybe the issue isn't that we’re playing fewer games—it’s that we’re bored of playing the same one over and over.

听着,我对《刺客信条》的爱不比任何人少,但我们已经玩了十年‘在石头上跑酷’的同一套模式。问题或许不是我们打游戏少了,而是我们早就厌倦了一遍又一遍玩同一个游戏。

Legal Analyst with a Gamer Soul (拥有 gamer 灵魂的法律分析师)
Legally speaking, blaming consumer behavior for lost sales is like a carmaker saying accidents are up because people drive too cautiously. The burden of innovation is on the producer, not the user.

从法律角度看,把销量下滑归咎于消费者行为,就好比汽车制造商说事故变多了是因为人开车太谨慎。创新的责任在生产方,不在用户。

Indie Dev Watching the Trainwreck (围观灾难现场的独立开发者)
I’m not even mad, just disappointed. We indie devs kill ourselves iterating based on player feedback. Meanwhile, AAA giants cry because people aren’t magically buying their half-baked live-service garbage.

我都没生气,只是失望。我们独立开发者拼死根据玩家反馈迭代产品。结果3A大厂却在抱怨玩家不肯凭空购买他们半成品的垃圾服务游戏。

Cloud Gaming Enthusiast (云游戏爱好者)
Funny how they mention cloud streaming as a disruptor but ignore how Ubisoft+ is buried on their own website. If you wanna blame the market, at least make your subscription visible.

有趣的是,他们提到云游戏是颠覆者,却无视自家网站上 Ubisoft+ 被埋得多深。想怪市场?至少先把订阅服务摆出来让人看见。

Gen Z Gamer with Short Attention Span (注意力只有三秒的Z世代玩家)
Sorry not sorry, I’d rather replay Hollow Knight for the 12th time than suffer through another generic Ubisoft open world. Long playtime = high quality. Your game just isn’t it.

抱歉我不抱歉,我宁愿第12次重玩《空洞骑士》,也不愿再忍受另一个千篇一律的育碧开放世界。游戏时长长等于质量高。而你的游戏根本不够格。

Retired Ubisoft QA Tester (已退休的育碧QA测试员)
Worked there for 14 years. Last three were just fixing the same bugs in different skins. Management called it 'efficiency'. We called it 'creative bankruptcy'.

在那里干了14年。最后三年只是在不同皮肤下修复同样的bug。管理层称之为‘效率’,我们称之为‘创意破产’。

Sociology Major Who Studies Fandom (研究粉丝文化的社会学学生)
This is a textbook case of organizational narcissism: blaming the audience instead of reflecting on your own decline. Fans aren't disengaging—they're evolving. The tragedy is Ubisoft can't see it.

这是教科书级的组织自恋:不反思自身衰退,反倒怪罪观众。粉丝不是疏离了,而是进化了。悲剧在于育碧根本看不见。