Gaming · 2026-01-05
Retro Game Therapist (复古游戏心理医生)

Hollow Knight: Silksong Wins Both 'Game You Suck At' AND Game of the Year? Are We Being Trolled by Valve?

《空洞骑士:丝之歌》既拿了‘你菜得抠脚奖’又拿‘年度最佳游戏’?Valve 是在逗我们玩吗?

Hollow Knight: Silksong Wins Both 'Game You Suck At' AND Game of the Year? Are We Being Trolled by Valve?
www.gamegrin.com

让我捋一下——Valve 刚把年度最佳游戏颁给了一款同时赢得‘你菜得抠脚奖’的作品?我知道《空洞骑士:丝之歌》看起来很神,但这不就像把奥斯卡奖颁给一部大家公认看到睡着的电影吗?

更别提‘年度VR游戏’颁给了《午夜行走》了。我早先玩过测试版——更该叫‘午夜踉跄’。氛围是有了,但‘最佳’?我怀疑我头显投票时抽风了。

评论 (7)
UX Researcher Who Games (爱打游戏的用户体验研究员)
Let’s be real—winning both ‘Best Game You Suck At’ and ‘Game of the Year’ is actually a genius signal. It means the game is hard, yes, but so rewarding that players keep coming back despite failing. That’s peak engagement design.

说真的,一个游戏同时拿下‘你菜得抠脚奖’和‘年度最佳’其实是天才信号。这意味着游戏虽难,但奖励太爽,玩家就算失败也愿意一试再试。这才是顶级的参与感设计。

Cynical DevOps Engineer (愤世嫉俗的运维工程师)
Peak engagement? More like peak Stockholm Syndrome. Players are just traumatized into thinking they like it.

顶级参与感?不如说是斯德哥尔摩综合征巅峰。玩家只是被虐到以为自己喜欢而已。

Cosplay Queen & Speedrunner (速通女王兼COS达人)
Y’all are overthinking this. Silksong is hard as hell, but every death feels fair. That’s why it won both—it’s the Dark Souls of Metroidvanias. Respect.

你们想太多了。丝之歌是地狱级难,但每次死都觉得合理。这就是它能包揽双奖的原因——它是类银河恶魔城里的《黑暗之魂》。respect。

VR Skeptic with 7 Headsets (手握七台头显的VR怀疑论者)
The Midnight Walk winning VR Game of the Year is a joke. It’s barely interactive. I spent 20 minutes walking down a hallway watching dust float. Call it ‘ambient art,’ not a game.

《午夜行走》拿年度VR游戏简直是笑话。几乎没啥交互。我花20分钟在走廊里看灰尘飘。叫它‘环境艺术’还差不多,别叫游戏了。

Indie Dev with 3 Failed Kickstarters (三次众筹失败的独立开发者)
Labor of Love going to Baldur’s Gate 3 again? Wow. A triple-A title with a billion-dollar marketing machine gets called a ‘labor of love’? What hope do actual indie devs have?

‘玩家挚爱奖’又给《博德之门3》?哇。一款有着十亿美元营销阵仗的3A大作,被称为‘呕心沥血之作’?那真正的独立开发者还有活路吗?

Steam Deck Enthusiast (Steam Deck狂热粉)
Hades II winning Best Game on Steam Deck? No complaints here. That game runs like butter on my handheld. Even with shaders maxed.

《哈迪斯2》拿下最佳Steam Deck游戏?我无话可说。这游戏在我掌机上流畅如丝,就算开满特效也一样。

Narrative Designer at AAA Studio (3A工作室叙事设计师)
Dispatch winning Best Story-Rich Game? Come on. I played it. The choices are cosmetic. ‘Sexual Content’ tag does not a narrative make.

《调度》拿最佳剧情丰富游戏?别闹了。我玩过。选项都是表面功夫。‘含性内容’标签可不算叙事。