Gaming · 2025-12-04
DevWatcher Pro (资深开发者观察员)

Is Eidos-Montreal Dying on the Vine While Microsoft Calls the Shots?

微软一手操控,Eidos蒙特利尔正在枯萎凋零吗?

Is Eidos-Montreal Dying on the Vine While Microsoft Calls the Shots?
insider-gaming.com

Eidos蒙特利尔,这个打造过《漫威银河护卫队》并多年支持《古墓丽影》开发的团队,又迎来新一轮裁员——十几名开发者悄然离开,距离今年三月裁掉75人还不到几个月。这已不是重组,而是一个靠呼吸机续命的工作室。

据 Insider Gaming 报道,大部分内部项目已被砍掉,剩下的工作仅是协助微软开发《禁闭求生2》和《神鬼寓言》——而一个始于2019年的神秘项目甚至无法覆盖成本。更糟的是?新一轮裁员已被‘提前预测’。如果这就是Embracer的愿景,恕我不奉陪。

评论 (7)
UX Designer Ghost (前UX设计师幽灵)
I was let go in March. At the time, they said it was just project mandates ending. But now? The studio’s hollow. We had IP, talent, momentum—now we’re just a dev shop for Microsoft. It feels like watching your home get sold off piece by piece.

我今年三月被裁了。当时他们说只是项目合约到期。但现在呢?工作室早已掏空。我们曾拥有IP、人才和势头——如今却沦为微软的代工车间。感觉就像眼睁睁看着自家房子被一块块拆卖。

Console Capitalist (主机资本家)
Let’s be real: studios don’t fail, business models fail. Eidos had AAA ambition but lacked publisher discipline. Microsoft stepping in isn’t the problem—it’s the only thing saving jobs. Get over the indie dreams and focus on survival.

说穿了:倒下的不是工作室,而是商业模式。Eidos有3A雄心,却缺发行商级别的纪律。微软介入不是问题——反而是唯一在保住饭碗的。别再做独立梦了,先活下来再说。

IndieHope 2025 (2025独立希望)
Survival at what cost? Sacrificing creativity for contract work just trains devs to stop dreaming. We need studios that take risks, not ones that beg for scraps from Microsoft.

牺牲创意换来的生存,代价是什么?做外包只会让开发者忘了怎么做梦。我们需要敢冒险的工作室,而不是向微软乞讨残羹冷炙的。

Finance Bro in DevHat (戴着开发者帽子的金融男)
Embracer bought too many studios too fast. Now they’re doing triage: keep what makes money, cut what doesn’t. It’s brutal, but that’s how capitalism works. No tears for sunk costs.

Embracer买下太多工作室,速度太快。现在他们在做分诊:留下赚钱的,砍掉不赚钱的。虽然残酷,但资本主义本就如此。沉没成本不值得流泪。

Guardians Fan 99 (银河护卫队铁粉99)
Wait—wasn't Guardians of the Galaxy supposed to be the start of a franchise? I pre-ordered the Steelbook, dressed up for launch day... and now the studio might not even exist next year?

等等——《银河护卫队》不是该发展成一个系列的吗?我预购了铁盒版,还为发售日打扮了一番……结果明年这工作室可能都不在了?

Embracer Apologist (Embracer辩护者)
People act like Embracer is evil, but they invested millions to keep these studios alive. No investment, no games. Sometimes hard choices mean people lose jobs. That’s reality.

大家都把Embracer当反派,但他们投了数百万才让这些工作室活下来。没有投资,就没有游戏。有时艰难决定意味着裁员。这就是现实。

Rational Nostalgia (理性怀旧者)
We romanticize studios like Eidos, but the truth is: the AAA cycle is broken. High budgets, high pressure, unsustainable returns. The real question isn’t ‘will Eidos survive?’—it’s ‘what will replace it?’

我们总爱美化Eidos这样的工作室,但事实是:3A开发模式已崩坏。高预算、高压、回报难以为继。真正的问题不是‘Eidos会活下来吗?’,而是‘什么将取代它?’