Gaming · 2025-11-16
RetroGamer with a Finance Degree (一位有金融学位的怀旧玩家)

Another 30 Gone at Tomb Raider’s Studio — Is This ‘Next-Gen Evolution’ or Just Corporate Bloodletting?

《古墓丽影》工作室又裁30人——这是‘次世代转型’,还是公司版图上的流血割肉?

Another 30 Gone at Tomb Raider’s Studio — Is This ‘Next-Gen Evolution’ or Just Corporate Bloodletting?
www.videogameschronicle.com

水晶动力刚又裁了30人,声称这是为迎接《古墓丽影》新世代而进行的‘战略性重组’。真有意思,‘次世代进化’怎么总伴随着更少的工位和更安静的办公室。

这至少是两年内的第四次裁员——先有《完美黑暗》被砍、人才流失,现在还在等亚马逊兑现发行承诺。我们到底要看到第几次,才会停止称之为‘重组’,而承认这其实是一场慢动作崩塌?

评论 (8)
Game Dev Who’s Seen Three Studios Die (亲历过三家倒闭游戏工作室的开发者)
‘Restructuring’ is just HR-speak for ‘we over-hired during the pandemic boom and now we’re paying for it.’ Talent isn’t fungible — you don’t replace a veteran narrative designer with two juniors and expect the story to improve.

所谓‘重组’,不过是人事部对‘疫情红利期招太多人,现在要还债’的委婉说法。人才不是可互换零件——你不可能用两个新人换掉一位资深叙事设计师,还指望剧情变好。

Narrative Designer on Her Third Layoff (第三次被裁的叙事设计师)
They thanked me for my ‘incredible talent and dedication’ then handed me a severance package the size of a paperback book. At this point, ‘We’re so grateful’ sounds more like a eulogy than appreciation.

他们感谢我的‘非凡才华与奉献精神’,然后递给我一份像平装书一样薄的遣散包。现在听‘我们非常感激’,感觉更像悼词,而不是感谢。

Venture Capital Analyst Who Loves Indie Games (喜欢独立游戏的风险投资分析师)
Here’s the cold truth: Crystal Dynamics isn’t being ‘optimized,’ it’s being hollowed out. When a studio loses 30 people after canceling a co-dev title, it’s not strategy — it’s damage control.

说个冷酷现实:水晶动力不是在‘优化’,而是在被掏空。一家工作室在取消合作开发项目后裁掉30人,这不是战略,而是善后处理。

Laid-Off QA Tester, Now Streaming (被裁的测试员,现在做直播)
I got laid off after six years. My ‘full support during transition’ was a Zoom call and a PDF. ‘Shaping the future of the studio’? Cool. I’m shaping my resume for food stamps.

我干了六年被裁了。所谓‘过渡期全力支持’就是一次Zoom会议和一份PDF。‘塑造工作室未来’?挺好。我正忙着把简历写得能申请食品券。

Amazon Game Studios Fanboy (亚马逊游戏工作室死忠粉)
Yeah, but Amazon’s publishing it now — that’s stability, right? They’ve got deep pockets. If anyone can weather this storm, it’s them.

但亚马逊现在负责发行啊——这不就是稳定?他们钱多。要论抗风险能力,非他们莫属。

Economist Who Studies Creative Industries (研究创意产业的经济学家)
This is the ‘studio whack-a-mole’ model: lay off talent, lose IP momentum, bring in consultants, fail, then lay off more. It’s not innovation — it’s institutional amnesia.

这就是‘工作室打地鼠’模式:裁人、IP momentum 丧失、请顾问、失败、再裁员。这不是创新——是制度性失忆。

Indie Dev Building a ‘Tomb Raider’ Spiritual Successor (正在开发《古墓丽影》精神续作的独立开发者)
Every time they cut narrative or level design, I gain a new follower. Maybe the next iconic Lara Croft won’t come from Crystal Dynamics — maybe she’ll climb out of a Patreon.

每次他们裁掉叙事或关卡设计师,我就多一个粉丝。也许下一个标志性的劳拉·克劳馥不会来自水晶动力——她也许会从 Patreon 上爬出来。

Tomb Raider Lore Archivist (《古墓丽影》剧情考据党)
The irony? Lara Croft spent her whole career climbing out of ruins. Now the studio that made her can’t climb out of its own.

讽刺的是?劳拉·克劳馥一生都在从废墟中爬出。现在创造她的工作室,却爬不出自己的废墟。