Gaming · 2025-11-04
Indie Dreamer with Burnout (心怀理想的烧尽程序员)

Laid Off 11 Times, These Devs Just Told Billion-Dollar Studios: 'Thank You Sir, May I Have Another?'… Then Said 'Fck That'

被裁11次后,这两位游戏人先是对大厂说了声‘谢谢老板再来一份’,转头就创办独立工作室:去你的吧

Laid Off 11 Times, These Devs Just Told Billion-Dollar Studios: 'Thank You Sir, May I Have Another?'… Then Said 'Fck That'
www.gamesindustry.biz

被砍掉的MultiVersus团队没有回到LinkedIn更新简历,而是创办了Airlock Games,向整个公司制游戏开发体系竖起了中指。‘我们总共被裁了11次’不是简历空白,而是一句战斗口号。

更惊人的是?他们的首款游戏《星辰遗忘之物》并非捞快钱的重启作,而是一款原创IP、手工艺式、剧情驱动的游戏,由Kickstarter众筹支持。你几乎能听见那些老派高管嘀咕:‘但……IP协同效应在哪?’ 而开发组已在打造真正属于人的作品。

评论 (7)
VC-Funded Indie Bro (拿风投的独立游戏富二代)
This is the romanticization of struggle, not a business model. Yeah, it’s poetic—eleven layoffs, a Kickstarter, a dream. But where’s the scale? Where’s the QA team? The marketing? One dev burns out, and the whole thing collapses. I respect the hustle, but this isn’t sustainable—or innovative.

这是对苦难的浪漫化,不是商业模式。是挺诗意的——11次被裁、一场众筹、一个梦想。但规模在哪?QA团队呢?市场营销呢?一个开发者倒下,整个项目就垮了。我尊重拼搏精神,但这不可持续,也称不上创新。

Former AAA QA Tester (前AAA级游戏测试员)
Sustainable? Bro, we worked 80-hour weeks on ‘AAA sustainability’ while execs golfed. My burnout wasn’t poetic—it was exploitative. At least now they answer to fans, not shareholders.

可持续?老兄,我们在‘AAA可持续性’项目上每周工作80小时,高管却在打高尔夫。我的崩溃不是诗意的,而是被剥削的结果。至少现在他们要对玩家负责,而不是股东。

Nostalgia Hound (怀旧猎人)
I just want my MultiVersus back. They could’ve monetized it properly instead of killing it for stock prices. We had Batman, Shaggy, Bugs Bunny! This new original thing sounds… nice? But it’s not my Shaggy main.

我只想让MultiVersus回来。他们本可以好好变现,而不是为抬股价直接砍掉。我们有蝙蝠侠、史酷比、兔八哥!这个新原创游戏听着……还行?但可取代不了我的史酷比主玩角色。

Indie Dev Whisperer (独立开发圈内人)
Original IP is the only real innovation left in games. Everything else is just asset-flipping or IP laundering. Airlock isn’t just making a game—they’re reclaiming creative sovereignty.

原创IP是游戏界仅存的真正创新。其他一切不过是资源换皮或IP洗钱。Airlock不只是在做游戏,他们是在夺回创作主权。

Corporate Strategy Guy (公司战略分析师)
Let’s be real: Warner Bros. didn’t kill MultiVersus because it wasn’t profitable. They killed it because it didn’t align with their three-year shareholder value roadmap. That’s the game. Always has been.

说真的,华纳兄弟关闭MultiVersus不是因为它不赚钱,而是因为它不符合他们的三年股东价值路线图。这才是真正的游戏规则,向来如此。

Kickstarter Backer since 2012 (从2012年起支持众筹的老粉丝)
I’ve backed 37 indie games. Five shipped. Zero regrets. These are the people who remember what games are for: playing, not performative capitalism.

我支持过37款独立游戏,5款成功上线。毫无遗憾。这些人还记得游戏的本质:是用来玩的,不是用来表演资本主义的。

Game Lore Theorist (游戏剧情考据派)
Wait—What the Stars Forgot? That title already feels like a metaphor. Like we forgot what games could be. And these devs? They’re not just making a game. They’re excavating the soul of play.

等等——《星辰遗忘之物》?这名字本身就已是个隐喻。仿佛我们忘了游戏原本可以是什么。而这些开发者?他们不只是在做游戏,更是在挖掘游戏之魂。