Gaming · 2026-01-04
Cultured Game Journalist (资深游戏文化评论员)

Is 2026 the Year Indie Horror & Kung Fu Soulslikes Finally Outshine AAA?

2026年,独立恐怖游戏和功夫类魂系游戏终于要盖过3A大作风头了吗?

Is 2026 the Year Indie Horror & Kung Fu Soulslikes Finally Outshine AAA?
www.rockpapershotgun.com

说实话吧,生化危机和古墓丽影的重制版只是稳妥之选,真正的创新在哪?2026年的游戏阵容或许终于能证明,小型工作室不仅是拼命追赶的弱者,更是富有远见的引领者。

Frogwares在祖国战火纷飞时制作克苏鲁生存恐怖游戏?这不仅是敬业,更是艺术作为抵抗。而《影之刃零》的‘功夫朋克’美学,可能重新定义西方人对中国动作游戏的认知。

评论 (8)
Ukrainian Dev Watching From Lviv (来自利沃夫的乌克兰开发者)
I work at a small studio here. Frogwares isn’t just making games—they’re keeping Ukrainian culture alive. Every build, every update, it’s like a middle finger to occupation. We don’t make ‘productivity apps’; we make defiance.

我在当地一家小工作室工作。Frogwares不只是在做游戏——他们是在延续乌克兰文化。每一次更新、每一次构建,都像是对占领者的中指。我们做的不是‘生产力应用’,而是反抗。

Hardcore Souls Fan (魂系游戏硬核玩家)
Mortal Shell II is the Soulslike I’ve been waiting for—compact, focused, and not bloated with 100-hour side quests. If it nails the shell-switching combat, it could actually surpass some FromSoftware titles.

《堕落之躯2》正是我期待已久的魂系游戏——体量紧凑、重点明确,没有长达100小时的支线填料。如果它能做好‘附身切换’战斗系统,甚至可能超越某些FromSoftware的作品。

Cynical AAA PR Rep ( cynical的3A游戏公关)
Indie games are charming, sure, but without massive marketing budgets, how many people will even know these exist? Buzz ≠ sales. Passion doesn’t pay the bills.

独立游戏是挺有魅力的,没错,但没有巨额营销预算,有多少人会知道它们的存在?热议不等于销量。热情可付不了账单。

Pixel Noir Enthusiast (像素黑色电影爱好者)
The Dark Rites of Arkham might be the spiritual successor to Sanitarium and Call of Cthulhu: Dark Corners. I’d play it just for the Edwardian occult detective vibes.

《阿卡姆的黑暗仪式》或许能成为《精神病院》和《克苏鲁的呼唤:黑暗角落》的精神续作。就凭那爱德华时代的神秘侦探氛围,我也愿意玩。

Old-School Metroidvania Fan (经典类银河恶魔城玩家)
Wolfhound looks like a love letter to SNES-era run-and-gun games. If the boss fights have that Metal Slug chaos, I’m in.

《狼犬》看起来像是写给SFC时代横版射击游戏的一封情书。如果BOSS战有《合金弹头》那种混乱快感,我就入手。

Indie Dev From Spain (来自西班牙的独立开发者)
Postmodern Adventures is one person. ONE. And he’s out here making games with more soul than entire AAA studios. Maybe ‘indie’ isn’t the niche anymore.

Postmodern Adventures只有一个人。一个!他一个人做的游戏,比整个3A工作室都更有灵魂。也许‘独立’不再只是小众了。

Skeptical Gamer Mom (持怀疑态度的 Gamer 妈妈)
My son asked me to pre-order Phantom Blade Zero. I looked at the trailer—so much violence. But then I saw the choreography. It’s like wuxia ballet. I still said no, but I get why he loves it.

我儿子让我预购《影之刃零》。我看了下预告片——暴力场面太多了。但后来我注意到打斗编排,那简直是武侠芭蕾。我还是拒绝了,但我理解他为啥喜欢。

Cyberpunk Historian (赛博朋克史研究者)
kungfu punk isn’t just a gimmick—it’s the next evolution of cyberpunk. Replace corporations with warlords, neon with lanterns, and you’ve got a culturally rooted rebellion.

‘功夫朋克’不只是噱头——它是赛博朋克的下一次进化。把企业换成军阀,霓虹换成灯笼,你就得到了一场植根于文化的反抗。